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TOMB RAIDER CATALYST
& LEGACY OF ATLANTIS

Project Website
 

Provided feedback on Lara Croft's visual design and mechanical kit to improve consistency with previous Tomb Raider titles.

Evaluated narrative design, including cinematics, character interactions, and environmental storytelling.

 

Developed documentation on the evolution of the Tomb Raider IP, and how to effectively update series hallmark mechanics in order to deliver on player fantasy.

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007 FIRST LIGHT 
Project Website

 

Reviewed levels to gauge the effectiveness of environmental clues and storytelling, and the impact of player choice on quest flow.

Reported on the quality of IO Interactive's implementation of the James Bond IP through NPC characterization, cinematics, and environmental design.

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MARCH OF GIANTS
Project Website

Proposed refinements for character and environmental models, artwork, and animations in order to improve mechanical readability and visual appeal.

Developed systems for community-building, player interaction, and social accountability.

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NEW WORLD: AETERNUM

Project Website
 

Created personality profiles of core player types, with detailed analysis on how first time user experience could more effectively meet their individual needs.

Supported the transition from PC to console by providing feedback on new cinematics, dialogue systems and world design features.

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KING OF MEAT

Project Website
 

Developed metrics for evaluating the effectiveness of player interactions, social features, and matchmaking in fostering cooperative and competitive behaviours.

Developed long-term metrics for balancing combat finishers (Glory Moves) based on usability, viability, and fun.

OTHER TITLES

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